Adaptative Map Generation For Turn-based Strategic Multiplayer Browser Games

نویسندگان

  • Gonçalo Duarte Garcia Pereira
  • Pedro Alexandre Simões
  • Rui Filipe Fernandes Prada
چکیده

This thesis addresses the problems of Random Map Generation which are strategically and visual interesting for turn-based strategy Massively Multiplayer Online Games (MMOG). First we present the results of the research regarding works related to this subject. Previously used methodologies are reviewed and the techniques used in some MMOGs analyzed. Next we describe a method to create strategically and visually interesting game map environments with a MMOG as a case study. The game used is Almansur which belongs to a sub-genre of the MMOGs, the turn-based strategy massively multiplayer browser games (TSMBG). Our method uses dynamic maps which expand according to the flow of players’ subscriptions and adapts to their choices. It also eliminates current game designer limitations and promotes the development of scalable strategy focused games. Furthermore it mitigates balancing problems in TSMBG. Finally we present some results from our method and the conclusions regarding the gameplay experienced by players and the scalability of the developed method.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Advanced Strategic Browser-based Massive Multiplayer Online Game: A Game Suggestion

The continuing grow in worldwide internet access is allowing the emergence of a new category of multiplayer games. These games, played over the internet, are able to integrate many thousands of players in a mutually interactive environment, are usually called MMOGs (Massive Multiplayer Online Games), and are experiencing an extremely fast growth. Some of the MMOGs do not need the installation o...

متن کامل

A web-based editor for multiplayer choice games

The structure of a choice-driven interactive story can be modeled as a syntax tree, generated by a player from a grammar, which in turn was generated by a game author. Using this grammar metaphor, “Boswell”, a web-based Integrated Development Environment, was developed for writing, testing, playing and sharing choice-based interactive fiction scripts. The system includes a domain-specific langu...

متن کامل

Evaluation of Multiagent Teams via a New Approach for Strategic Game Simulator

GAME METHODOLOGY WEBBING: A Smart Architecture for Snappy Browser–Based Games Alessandro Amoroso.........................................................................................5 Towards a High-level design Approach for Multi-Server Online Games Alexander Ploss, Frank Glinka, Sergei Gorlatch and Jens Muller-Iden.............10 A Framework for Network-Agnostic Multiplayer Games Patric Ka...

متن کامل

ARENA - Dynamic Run-Time Map Generation for Multiplayer Shooters

In this paper, we present simple and novel method to procedurally generate the game maps for multiplayer shooter games faster (in order of seconds) without compromising the expected features of a good multiplayer shooter environment.

متن کامل

AI for Massive Multiplayer Online Strategy Games

Massive Multiplayer Online Strategy games present several unique challenges to players and designers. There is the need to constantly adapt to changes in the game itself and, sometimes, the need to achieve a certain level of simulation and realism, which typically implies battles involving combat with several distinct armies, combat phases and diferent terrains; resource management which involv...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2009